Custom Game Engine Test
This playtest is developed using my own custom-made game engine.
Youtube
Discord Feel free to ask me anything
Movement: W / A / S / D | Gamepad Left Stick
Jump: Space | Gamepad A
Attack: LMB | Gamepad RT
Left Hand Attack: RMB | Gamepad LT
Pause/Menu: Backquote (~) | Gamepad Back
Quick Save/Load: F5 / F8
Slots: 1–4, Q (last slot)
Akimbo: T
You can enable dev UI by pressing F2. When paused it shows console. You can try these console commands:
level.load test (old demo level)
level.load example (this level has mirror where you can see player character)
weapon.give <weapon name>
weapons:
weapon_pistol, weapon_cane, weapon_mpsd, weapon_cane, weapon_shotgun, weapon_twinsword, weapon_cannon
weapon_revolver and weapon_pistol can't be given if you already have another weapon
Multiplayer
when launching Windows build just open game twice. First instance will become server and 2nd will automatically connect
| Updated | 6 days ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | bitkovin |
| Genre | Shooter |
| Made with | SDL |
| Tags | 3D, First-Person, Indie, Low-poly, Retro, Singleplayer |
| Average session | A few seconds |
| Languages | English |
| Inputs | Keyboard, Mouse, Xbox controller, Touchscreen, Smartphone |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- Big update6 days ago

Comments
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Bhop Detected!, nice
Прикольно) Cool!) NPC Human с лицом котов)
Did you do a long time?